
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ts2_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   


SWEP.Primary.Sound = Sound( "Weapon_AR2.Single" );

SWEP.WorldModel = "models/weapons/w_irifle.mdl";
SWEP.ViewModel = "models/weapons/v_irifle.mdl";

SWEP.PrintName ="Combine Standard Pulse Rifle";
SWEP.TS2Desc = "High impact pulse rounds";


 SWEP.Primary.Recoil			= .1
 SWEP.Primary.RecoilAdd			= .2
 SWEP.Primary.RecoilMin = .1
 SWEP.Primary.RecoilMax = 3
 
 SWEP.Primary.ViewPunchMul = .5;
 SWEP.Primary.Damage			= 10
 SWEP.Primary.NumShots		= 1 
 
 SWEP.TS2HoldType = "RIFLE";

SWEP.Primary.DoorBreach = true;
SWEP.Primary.HighPowered = true;
SWEP.Primary.CanCauseBleeding = false;
SWEP.Primary.ClipSize = 30;
SWEP.Primary.DefaultClip = 30;
SWEP.Primary.Ammo = "ar2";
SWEP.Primary.Delay = .095;
SWEP.Primary.Automatic = true;
SWEP.Primary.SpreadCone = Vector( 0, 0, 0 );
SWEP.Primary.Tracer = "AR2Tracer";

 SWEP.Primary.IronSightPos = Vector( -5.8, 2.2, -2.0 );
 SWEP.Primary.IronSightAng = Vector( 0.0, 0.0, 0.0 );

SWEP.Primary.HolsteredPos = Vector( 0.8, -5.0, -2.0 );
SWEP.Primary.HolsteredAng = Vector( 0.0, 40.0, 0.0 );

 SWEP.ItemWidth = 3;
 SWEP.ItemHeight = 2;


SWEP.IconCamPos = Vector( -180, 130, 50 ) 
SWEP.IconLookAt = Vector( 5, 0, 1 ) 
SWEP.IconFOV = 8

SWEP.Price = 2500

   